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Forza 4 Discussion
Topic Started: Apr 20 2011, 08:11:20 PM (118,304 Views)
SoloRedDevil
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When is the demo out?
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BBULL89
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Today is the last installment of the Under the Hood Series.

Also I would expect a demo within the next week or two.
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kravecas1
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I can't wait for the demo!!!
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BBULL89
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new under the hood is up

http://forzamotorsport.net/en-us/underthehood3/

highlights:

What are the changes to the AI

Talking about how the AI now sees better and what the new settings mean how each AI driver drives differently.

New Difficulty Setting: Expert

Quote:
 
ABS = Off
Steering = Simulation
STM = Off
TCS = Off
Shifting = Manual w/ clutch
Suggested Line = Off
Damage = Simulation
Rewind = Off
Opponent Difficulty = Professional
Opponent Upgrades = Upgraded
Class Restrictions = Limited


Simulation Steering

Quote:
 
In Forza 3, we refined a steering assist to the controller (and to a lesser extent for the wheel) that helped the player countersteer, drift and recover. It slightly modified the player’s steering angle input as well as the rate of steering wheel rotation based on the yaw of the car and the player’s recent inputs. I loved the system for drifting, as it made me feel like a driving god without actually sacrificing our physics accuracy. It made the game easier to drift and recover by just interpreting the player’s input.

With “Simulation Steering” in Forza 4, those input assists are turned off. If you over-countersteer or over-correct, you will spin like a top. Based on how you drive, Simulation Steering, combined with the new Pirelli tire data, makes the cars feel far more twitchy--especially high-powered RWD cars such as the Ferrari 599 GTO (and even more so with traction control turned off). Interestingly, if you are a very smooth driver that doesn’t really let the car get out of shape, you probably won’t notice a difference at all.

Of course, some gamers associate slow steering rates and crazy moment-of-inertia values with a feeling of “simulation.” This is most likely due to their experience with other racing games. However, as most of you know, that’s just not how real cars behave. When you jerk the wheel from one side to the other, the car will twitch. When you over-correct and over-countersteer, the car will build up torque and whip around – hello, tank-slapper. While this is most evident in a lightweight race car, I can tell you from personal real-world experience: it will happen in a big Audi A8 as well! Anyway, simulation is important to us, so we put in the option for “Simulation Steering.”


What about Damage?

Quote:
 
In Forza 4, we’ve made some improvements to the look of damage such as increasing polygonal damage and making texture damage more localized, so where you come in contact with a wall, barrier or other obstacle will be more closely reflected in the damage to your car.

Finally, if you play the game with “simulation damage” setting on, we’ve disabled the “auto-rollback” feature—so if you manage to roll your ride after a pretty nasty crash, you’ll be pretty much out of luck.


How will Car Upgrades Work

Quote:
 
Most of the individual upgrades and tuning default parameters for each car have been slightly changed for this version based on changes to Automagic (the server-based simulation before the real-time simulation). But, the general system remains the same – same parts and same tunable setup parameters. Cars still cannot be tuned asymmetrically in the tune setup area. Car setups cannot be tuned in the lobby, just loaded. However, there have been four noteworthy additions to the upgrade system:

1.We’ve added various HEV (hybrid) and all-electric cars to the game. In order to enable the addition of these cars, we had to change the physics, audio, Automagic, as well as change the available upgrades. Based on what type of hybrid or electric car it is, and also what kind of transmission it comes with (i.e. CVT), the upgrade system gives you some new hybrid or electric-specific upgrades in the power section.

2. We’ve added a second level of “restrictors” upgrade, as well as some limited tire width options to most of the race cars. In Forza 3, the restrictor upgrade allowed you to remove restrictions on the breathing of the race cars. These new restrictor upgrades sit in-between stock restriction (set by the real-world governing body that licensed the given car) and fully unrestricted. These new levels were tuned to allow the car to get to the top of its stock class in combination with other upgrades such as tire width. In effect, this means that a car like the BMW V12 LMR is able to get to the top of R1 without going into X.

3. For Forza 4, we’ve added a drag racing tire compound. This tire compound has more accelerative peak grip than the racing slicks, but has extremely poor cornering characteristics. Frankly, this compound is horrible to drive on a road course, but launches like a rocket. This compound also wears much faster and reacts to heat differently than the other tires in the Pirelli dataset. Because Forza is an automotive sandbox, we allow you to use this tire in regular road racing--however, you’re probably going to want to change the “damage and wear” difficulty settings to cosmetic. With the proper tuning setup, we’ve been able to use these tires to get wheelstands, but it also requires strong clutch control and car with the “right” center of mass.

4. There have also been changes in the “Aero and Appearance” section of the Upgrade Shop. Most cars with distinct, standalone front and rear bumpers now offer an option to remove the bumpers. For a more period-correct look, specific models receive vintage motorsport-inspired front and rear aerodynamics, and add paintable headlight covers for a race-ready look. Some muscle cars now offer aftermarket drag racing style hood options in both Pro Stock and classic cowl-induction configurations. You’ll also have the ability remove the factory rear wing or spoiler from some cars, and for the ultimate upgrade, some cars allow you to purchase OEM appearance packages available only from the factory, completely transforming the look of your car. While not every car has each of these options, the new options and features are going to open up a new world of customization options for racers, painters, and photographers to experiment with.


Photography Changes

Quote:
 

1. We changed our compression library on standard 1280x720 photos. These are still compressed, but they feature far less artifacting than in Forza 3.

2. We’ve added a photo option called Big Shot. In Big Shot, there is no compression and the file is output at 3840x2160 resolution. Like regular photos in Forza 3, players can take Big Shots during races from the pause menu, from within replays, as well as in the career homespace (more on those below). Obviously, these Big Shot files are huge (click the image above to see a Big Shot at full size). As a result, you can only save a very limited number of these to the server at a time. As with WMV files in Forza 3, your best workflow will be to take a shot, upload it to the server, retrieve it and then replace it with another shot.

3. We’ve added a new option to select vignette filters to add to the picture. These allow you to add another post effect (like sepia) to your shots without taking them into Photoshop.

4. Finally, photographers can take photos in more career homespace locations. In Forza 3, the career homespace was a special version of the lowest corner of Camino Viejo full. In Forza 4, players can choose from six different homespaces each featuring a distinct look. This collection of homespaces includes the white garage from the E3 2010 Autovista demo, the Top Gear Studio interior recently shown at Gamescom, as well as a new interior space we call the Warehouse, among others.






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michel944
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Drag slicks at last !!! :)
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Born KIA
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I wounder If we could use it as a quali tyre!!!
"F1 is about being secret squirrel" - Gary Anderson
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V12 RIOT
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No lateral grip...

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2 Driver's World Championships (2009, 2012)
3 Team's World Championships (2009, 2011, 2012)
5 Manufacturer's World Championships (2009, 2010, 2011, 2012, 2013)


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BBULL89
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yeah like jam said you will maybe get one lap on them but the problem would be that the sidewalls will roll onto themselves. You will be really slow in the turns but have super acceleration.

Should be fun to do actual wheelies.
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Born KIA
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BBULL89
Sep 8 2011, 09:27:21 PM
yeah like jam said you will maybe get one lap on them
Hence a quali tyre!!!

I think you could get it to work, especially if we do any where like new york!!!

Will definitely need 2 setups for quali and race.

The one major dream for FM4 that has not been dashed yet is that when going to the limits of a cars fuel the tyres will actually be worn, to the extent that it is quicker to do an extra stop unless you look after them... a lot!!!
"F1 is about being secret squirrel" - Gary Anderson
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BlackRuckus05
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Drag Tyres + Drag Strip = Godly

Drag Tyres + Circuit with one corner or more = Disaster

Pretty happy about the new upgrades possibility ! And finally, the A.I. can have modified cars !
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Born KIA
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It's a tyre with amazing traction, ...braking!!!, It's going to have some lateral grip, setting up will be about balancing, aero with wear and camber with wear!

Enough about tyres, what about these restrictor's and tyre sizes!!!

FOR RACE CARS!!!

ahem
Edited by Born KIA, Sep 9 2011, 12:06:26 AM.
"F1 is about being secret squirrel" - Gary Anderson
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BBULL89
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Well there are two types of restrictor upgrades. One that is from Forza 3 and the new one that will up it to the current class. Which makes alot of cars pretty interesting with alot of new cars can now be competitive. Would be cool if they added a restrictor downgrade that would subtract power.
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michel944
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All in all that's a couple more good news that we got today (AI included) ! Despite some of the losses it should definitely be an improvement. I was even telling William (Ruckus) yesterday, after days of thoughts, that with the RUF hotrods we're going to get I won't miss Porsche that much save the GT3 RSR....If I have a 944 attack I can always put the FM3 disc in and get my dose ! :)
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2013 Catalunya 2nd
2013 Sunset Peninsula 1st
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kravecas1
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This is going to be awesome!!!!!!!
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V12 RIOT
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Drag tyres + 1000hp muscle cars + Nurburgring = XD

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25 Pole Positions
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2 Driver's World Championships (2009, 2012)
3 Team's World Championships (2009, 2011, 2012)
5 Manufacturer's World Championships (2009, 2010, 2011, 2012, 2013)


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Born KIA
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Now that would split the men from the boys!!!
"F1 is about being secret squirrel" - Gary Anderson
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michel944
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:ermm:
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BlackRuckus05
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We're gonna have this in Forza 4... Faster than a Dodge RAM SRT-10, in 1991...

Well, actually most Ferrari's, Lambo's and Corvette's were afraid of it ! XD





I want one ! XD

http://en.wikipedia.org/wiki/GMC_Syclone
Edited by BlackRuckus05, Sep 9 2011, 04:11:59 AM.
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TacTic BoNeS
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Who needs Porsche when you could drive a GMC cyclone, a hummer, and look at a few select cars up-close, one of which is some halo thingy. I honestly do not get the point of auto vista. It will be fun ONE time to say ooo look, I opened a fake car door by waving my hand oooo. It's like that greenwalt dude gets a boner every time he "closely examines" the meticulously detailed brake calipers on a virtual 458... Sounds like great fun to me :yawn: They better have some of the best physics EVER and a ton of le mans cars or I will be quite angry. I know that they don't care if one person doesn't like their game, but I just don't like the "car lovers" direction that they are taking this game. :crazy:
Edited by TacTic BoNeS, Sep 9 2011, 04:40:23 AM.

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Velox Midget
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That update was the first that made me really really excited, some of those additions will be bloody fantastic. Very pleased with it. I like the sound of the drag tyres on the Ring...
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